Programming Constructs KS3 Resources

Teach KS3 Students About Programming Constructs, Save Hours of Prep!

Do you want to save hours of lesson preparation time? Get your evenings and weekends back and focus your time where it's needed! Be fully prepared with presentations, notes, activities, and more.

All Computer Science topics are covered, and each module comes complete with:

  • Classroom Presentations
  • Revision Notes
  • Activities & Quizzes
  • Mind Maps, Flashcards & Glossaries

Frequently Asked Questions About KS3 Programming Constructs

What is a control flow construct?

A control flow construct is a programming construct that is used to control the flow of execution of a program. Examples include if-else statements, loops, and switch statements.

What is a loop?

A loop is a programming construct that allows a section of code to be executed repeatedly. There are different types of loops, such as for loops, while loops, and do-while loops.

What is a function?

A function is a named block of code that performs a specific task and can be reused throughout a program. Functions can take input in the form of parameters and can return output in the form of a return value.

What is an array?

An array is a data structure that stores a collection of items of the same data type. Arrays are typically indexed and can be accessed using the index of the item.

What is a class?

A class is a blueprint or template for creating objects in object-oriented programming (OOP). A class defines the properties and methods that an object of that class will have. Classes are used to create objects, which are instances of the class, with their own unique property values.