Programming: Iteration KS3 Resources

KS3 Computer Science: Programming: iteration

This module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall
  • A quiz with answer key to test knowledge and understanding of the module
Compatible with the following examination boards
Programming: Iteration KS3 Resources Image 1
Programming: Iteration KS3 Resources Image 2
Programming: Iteration KS3 Resources Image 3
Programming: Iteration KS3 Resources Image 4
Programming: Iteration KS3 Resources Image 5

Download →

Programming: iteration

Designing a proper algorithm plays an important role in the software development process. An algorithm is generally written using pseudocode or flowcharts. Pseudocode is a readable description of what a computer program will do. In this article, various statements and structures used in Pseudocodes and various symbols used in flowcharts are discussed.

This KS3 Computer Science module introduces iteration to your students, explaining:

  • Input and Output
  • How to assign a value
  • What are conditional statements
  • Loop statements
  • Flowchart symbols

More Programming Modules

Programming: iteration is one lesson in our Programming module. The other theory lessons can be found below: