Programming: Selection KS3 Resources

​KS3 Computer Science: ​​Programming: selection

This module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall
  • A quiz with answer key to test knowledge and understanding of the module
Compatible with the following examination boards
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​Programming: selection

​Selection is used to execute only a particular set of statements if a condition is satisfied. The program may have many paths from the starting point to the endpoint. The path is chosen according to the condition satisfied.

This ​KS3 Computer Science module introduces ​​​selection to your students, explaining:

  • ​Programming construct: Selection in graphical programming
  • Operators: Boolean, arithmetic & Comparison

More ​Programming Modules

​Programming: selection is one lesson in our ​Programming module. The other theory lessons can be found below: