Programming: Selection KS3 Resources

KS3 Computer Science: Programming: selection

This module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall
  • A quiz with answer key to test knowledge and understanding of the module
Compatible with the following examination boards
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Programming: selection

Selection is used to execute only a particular set of statements if a condition is satisfied. The program may have many paths from the starting point to the endpoint. The path is chosen according to the condition satisfied.

This KS3 Computer Science module introduces selection to your students, explaining:

  • Programming construct: Selection in graphical programming
  • Operators: Boolean, arithmetic & Comparison

More Programming Modules

Programming: selection is one lesson in our Programming module. The other theory lessons can be found below: