- This program uses EEPROM location 1 to store a high score.
- The program counts button presses, if the button is pressed more times than the high score then the high score is updated and stored back in EEPROM location 1.
- LED's are used as indicators. Amber = waiting for a button press, red = not a new high score and green = a new high score.
- The high score and the score are both displayed on an OLED screen.
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