- This program uses EEPROM location 1 to store a high score.
- The program counts button presses, if the button is pressed more times than the high score then the high score is updated and stored back in EEPROM location 1.
- LED's are used as indicators. Amber = waiting for a button press, red = not a new high score and green = a new high score.
- The high score and the score are both displayed on an OLED screen.
46 Computer Science Topics
We’ve created 46 modules covering every Computer Science topic needed for GCSE level. These are transferable across AQA, CIE, Edexcel, CIE & Internationally. Suitable for teachers or home educators alike.
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