Picaxe Logicator Sample Programs & Software

GCSE Computer Science Resources
14-16 Years Old

48 modules covering every Computer Science topic needed for GCSE level, and each module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall and confidence-based repetition
  • A quiz with accompanying answer key to test knowledge and understanding of the module
View the GCSE Resources →

KS3 Computing Resources
11-14 Years Old

We’ve created 45 modules covering every Computer Science topic needed for KS3 level, and each module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall and confidence-based repetition
  • A quiz with accompanying answer key to test knowledge and understanding of the module
View the KS3 Resources →

store_high_score.plf

  • This program uses EEPROM location 1 to store a high score.
  • The program counts button presses, if the button is pressed more times than the high score then the high score is updated and stored back in EEPROM location 1.
  • LED's are used as indicators. Amber = waiting for a button press, red = not a new high score and green = a new high score.
  • The high score and the score are both displayed on an OLED screen.