Handling Data in Algorithms

GCSE Computer Science Resources
14-16 Years Old

48 modules covering every Computer Science topic needed for GCSE level, and each module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall and confidence-based repetition
  • A quiz with accompanying answer key to test knowledge and understanding of the module
View the GCSE Resources →

KS3 Computing Resources
11-14 Years Old

We’ve created 45 modules covering every Computer Science topic needed for KS3 level, and each module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall and confidence-based repetition
  • A quiz with accompanying answer key to test knowledge and understanding of the module
View the KS3 Resources →

Candidates should be able to:

  • define the terms variable and constant as used in an imperative language
  • use variables and constants
  • describe the data types integer, real, Boolean, character and string
  • select and justify appropriate data types for a given program
  • perform common operations on numeric and Boolean data
  • use one-dimensional arrays.

What are constants and variables?

Constants

Constants are symbolic names given to data where the value of the data cannot change during the execution of the program . . .

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