Numbers

GCSE Computer Science Resources
14-16 Years Old

48 modules covering every Computer Science topic needed for GCSE level, and each module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall and confidence-based repetition
  • A quiz with accompanying answer key to test knowledge and understanding of the module
View the GCSE Resources →

KS3 Computing Resources
11-14 Years Old

We’ve created 45 modules covering every Computer Science topic needed for KS3 level, and each module contains:

  • An editable PowerPoint lesson presentation
  • Editable revision handouts
  • A glossary which covers the key terminologies of the module
  • Topic mindmaps for visualising the key concepts
  • Printable flashcards to help students engage active recall and confidence-based repetition
  • A quiz with accompanying answer key to test knowledge and understanding of the module
View the KS3 Resources →

Candidates should be able to:

  • convert positive denary whole numbers (0-255) into 8-bit binary numbers and vice versa
  • add two 8-bit binary integers and explain overflow errors which may occur
  • convert positive denary whole numbers (0-255) into 2-digit hexadecimal numbers and vice versa
  • convert between binary and hexadecimal equivalents of the same number
  • explain the . . .

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